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VRay Demo ´Ù¿î·Îµå ¹æ¹ý
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Chapter 01 GI ·»´õ·¯ÀÇ °ÀÚ, VRay
Section 01 VRay¿¡ ´ëÇØ ¾Ë°í ½ÍÀº °Íµé
GIobal Illumination È¿°úÀÇ ±¸Çö
VRayÀÇ ¸Þ´ºµé
VRayÀÇ ±â´Éµé
Section 02 °£´ÜÈ÷ ¾Ë¾Æº¸´Â VRayÀÇ ¼³Ä¡ ¹× ¼³Á¤VRay ¼³Ä¡
VRay¸¦ 3DS MaxÀÇ ±âº» ·»´õ·¯·Î ¼³Á¤
AuthorizationÀÇ ¼³Á¤
System UnitsÀÇ ¼³Á¤
Section 03 VRay ·»´õ·¯ÀÇ »ç¿ë
[Workshop] VRay ·»´õ·¯ÀÇ »ç¿ë
Section 04 »ùÇøµ(Sampling)ÀÇ ÀÌÇØ
SamplingÀÇ °³³ä
SamplingÀÇ °úÁ¤
»ùÇÃÀÇ ÇÒ´ç
»ùÇÃÀÇ ¹èÄ¡
»ùÇøµÀÇ Á߿伺
»ùÇøµ °ü·Ã ¿É¼Ç
Chapter 02 VRay Parameters (I) : Renderer
Section 01 Frame buffer
Frame buffer ·Ñ¾Æ¿ô
[Workshop] VRay ÇÁ·¹ÀÓ ¹öÆÛÀÇ »ç¿ë
VRay ÇÁ·¹ÀÓ ¹öÆÛÀÇ ±â´É
Section 02 Global switches
Global switches ·Ñ¾Æ¿ô
Section 03 Image sampler (Antialiasing)
Image sampler ·Ñ¾Æ¿ô
[Workshop] Image sampler ¼½¼Ç
[Workshop] Antialiasing filter
Section 04 Indirect illumination (GI)
Indirect illumination (GI) ·Ñ¾Æ¿ô
[Workshop] Reflective ¿É¼Ç
[Workshop] Refractive ¿É¼Ç
[Workshop] Saturation ¿É¼Ç°ú color bleeding Çö»ó
[Workshop] Contrast / Contrast base ¿É¼Ç
[Workshop] Multiplier ¿É¼Ç
Section 05 GI engines
Quasi-Monte Carlo GI ·Ñ¾Æ¿ô
[Workshop] QMC ¿£ÁøÀ» »ç¿ëÇÒ ¶§ GI È¿°úÀÇ Ç°Áú ¼³Á¤
[Workshop] Secondary bounces ¿É¼Ç
Irradiance map ·Ñ¾Æ¿ô
[Workshop] IM ¿£ÁøÀÇ »ùÇøµ
[Workshop] Check sample visibility ¿É¼Ç
[Workshop] Mode ¼½¼Ç
Global photon map ·Ñ¾Æ¿ô
[Workshop] PM ¿£ÁøÀÇ GI È¿°ú ±¸Çö
Light cache ·Ñ¾Æ¿ô
[Workshop] LC ¿£ÁøÀÇ GI È¿°ú ±¸Çö
[Workshop] Mode ¼½¼Ç
[Workshop] Use light cache for glossy rays ¿É¼Ç
Section 06 Caustics
VRayÀÇ Caustics È¿°ú ±¸Çö
Caustics ·Ñ¾Æ¿ô
[Workshop] Caustics È¿°úÀÇ ±¸Çö
Section 07 Environment
Environment ·Ñ¾Æ¿ô
[Workshop] Environment È¿°úÀÇ ±¸Çö
Section 08 QMC Sampler
QMC SamplerÀÇ »ùÇøµ
QMC Sampler ·Ñ¾Æ¿ô
[Workshop] QMC Sampler ·Ñ¾Æ¿ôÀÇ ¼³Á¤°ú °á°ú¹°ÀÇ Ç°Áú
Section 09 G-Buffer/Color mapping
G-Buffer`/`Color mapping ·Ñ¾Æ¿ô
[Workshop] G-Buffer ä³ÎÀÇ »ý¼º
[Workshop] Color mapping ¼½¼Ç
Section 10 Camera
Camera ·Ñ¾Æ¿ô
[Workshop] Depth of field È¿°úÀÇ ±¸Çö
[Workshop] ¸ð¼Ç ºí·¯ È¿°úÀÇ ±¸Çö
Section 11 Default displacement
Default displacement ·Ñ¾Æ¿ô
[Workshop] VRay¿¡¼ Displace mapÀÇ »ç¿ë
Section 12 System
System ·Ñ¾Æ¿ô
VRay object properties ´ëÈ»óÀÚ
[Workshop] VRay object properties ¼½¼Ç
VRay light properties ´ëÈ»óÀÚ
Chapter 03 VRay Parameter (II) : Misc.
Section 01 VRayMtl
VRayMtl
Basic parameters ·Ñ¾Æ¿ô
BRDF ·Ñ¾Æ¿ô
Options ·Ñ¾Æ¿ô
Reflect interpolation / Refract interpolation ·Ñ¾Æ¿ô
[Workshop] SSS(Sub-Surface Scattering) È¿°úÀÇ ±¸Çö
Section 02 VRayMtlWrapper / VRayLightMtl
VRayMtlWrapper
[Workshop] VRayMtlWrapperÀÇ »ç¿ë
VRayLightMtl
[Workshop] VRayLightMtlÀÇ »ç¿ë
Section 03 VRay°¡ Á¦°øÇÏ´Â mapµé
VRayBmpFilter(VRay Bitmap Filter) ¸Ê
VRayEdgesTex ¸Ê
[Workshop] VRayEdgesTex ¸ÊÀÇ »ç¿ë
VRayHDRI ¸Ê
VRayMap ¸Ê
Section 04 VRayLight / VRayShadow
VRayLight
VRayShadow
Section 05 VRayProxy / VRayPlane / VRayFur
VRayProxy
[Workshop] VRayProxyÀÇ Àû¿ë
VRayPlane
VRayFur
[Workshop] VRayFurÀÇ Àû¿ë
Section 06 VRayDisplacementMod / VRayToon
VRayDisplacementMod
[Workshop] VRayDisplacementModÀÇ Àû¿ë
VRayToon
[Workshop] VRayToonÀÇ Àû¿ë
Chapter 04 VRayÀÇ È°¿ë
Section 01 ½Ç¹«¸¦ À§ÇÑ GI ¿£ÁøÀÇ »ç¿ë ¿ä·É
GI ¿£ÁøÀÇ ¼±Åà / Á¶ÇÕ
[Workshop] Irradiance mapÀ» Primary ¿£ÁøÀ¸·Î »ç¿ëÇÏ´Â °æ¿ì
[Workshop] Light cache¸¦ Primary ¿£ÁøÀ¸·Î »ç¿ëÇÏ´Â °æ¿ì
Section 02 ½Ç³» Åõ½Ãµµ lighting ÀÛ¾÷ÀÇ ¿ä·É
[Workshop] ½Ç³» Åõ½ÃµµÀÇ Á¶¸í È¿°ú ±¸Çö 01
[Workshop] ½Ç³» Åõ½ÃµµÀÇ Á¶¸í È¿°ú ±¸Çö 02
Section 03 ½Ç¿Ü Åõ½Ãµµ lighting ÀÛ¾÷ÀÇ ¿ä·É
[Workshop] ½Ç¿Ü Åõ½ÃµµÀÇ Á¶¸í È¿°ú ±¸Çö